

#Sdl2 image mixer software#
I'm more than happy to answer any questions. Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia. ) really really basic threads/mutexes which I'm thinking of revamping completely. ) abstraction for files, filesystems, and other system constants (not unlike Qt/wx/etc. ) better random number generators (well better than rand()) I'm working on documentation but it's huge and incomplete, and boring as hell to work on. destroy the audio output device before you SDL_Quit // (or you can have the destructor destroy it - but make // sure it happens before you SDL_Quit)ĭon't worry about the 'new's, pretty much everything in dshlib uses smart pointers. play sounds by playing them in the output device's mixer A template project for building SDL2, SDL2image, SDL2mixer, and SDL2ttf from source and adding them to a desired CMake target. It loads images as SDL surfaces, and supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, TGA, TIFF. New StreamedSound( SoundSource::Load( new File( "loopportion.ogg") ) ) SDLimage is an image file loading library. New StreamedSound( SoundSource::Load( new File( "introportion.ogg") ) ), buffered) // Basically there's a lot of abstraction.

SoundSources are loaded from files // StreamedSounds require a SoundSource (streamed vs. The complication is due to the flexibility you have here. libghc-sdl-image-dev (0.6.2.0-1build3) libghc-sdl-image-doc.
#Sdl2 image mixer install#
this looks more complicated than it is. Guides to install and remove libghc-sdl-mixer-dev on Ubuntu 20.04 LTS (Focal Fossa). The intro portion plays once, followed by the // loop portion which plays repeatedly. Consists of 2 parts: an "intro" portion // and a "loop" portion. It loads images as SDL surfaces and textures, and supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, SVG, TGA, TIFF, WEBP, XCF, XPM, XV As of SDLimage 1.2.5, JPEG, PNG, TIFF, and WEBP image loading libraries are dynamically loaded, so if you don't need to load those formats, you don. SDLAudioOut audout(44100,2,100) // 44100 KHz, 2 channels (stereo), 100 ms latency // create a 'BGMSound'. SDLimage is an image file loading library. SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) dshlib doesn't initialize SDL - do this yourself #include #include "SDL.h" #include "dshlib/dshlib.h" int main()
